University of Coimbra, Portugal
Audio Mostly is an interdisciplinary conference on the design and experience of interaction with sound that prides itself on embracing applied theory and reflective practice. Our annual gatherings bring together thinkers and doers from academia and industry who share an interest in sonic interaction and the use of audio for interface design. This remit covers product design, auditory display, computer games and virtual environments, new musical instruments, and education and workplace tools. It further includes fields such as the psychology of sound and music, cultural studies, system engineering, and everything in between in which sonic interaction plays a role.
The 20th Audio Mostly 2025 Conference will be co-located with the 30th ICAD 2025 at Coimbra, Portugal, from June 30 to July 4 (please see https://amicad2025.dei.uc.pt).
The theme of the conjoined conference is “Let’s Play Together”, intending to invite scholars, researchers, artists and practitioners for an interdisciplinary gathering to collaboratively explore sound and its social dimensions. The concept of playing encompasses playing as social bonding, playing as the act of exploring the musical space of instruments for personal and shared expressions, playing as an interactive and collective approach, playing as an explorative attitude towards studying sound art and aesthetics, and yet playing as a shared activity to foster creativity. By focusing on the act of playing and collaborating, the conference aims to deepen our understanding of how sound can transcend boundaries and bring people together across diverse social, historical, and technological contexts.
AM 2025 will provide a platform for attendees to present and discuss cutting-edge research, innovative artistic practices, and critical perspectives on sound within human experiences. The concept of collective play embodies a wide range of acoustic phenomena, including music, sound art and sound technologies. We welcome topics that focus on the importance of sound within play, either in performative arts, embodied experiences, network-based technologies, soundscape compositions, game and media studies, perception explorations, or social and collaborative computing.
The conference theme seeks to create a space for researchers to exchange experiences in a creative environment, featuring keynote presentations, panel discussions, paper presentations, artistic performances, workshops and interactive demos. To stimulate new directions for sound research through cross-disciplinary collaborations, let’s all “play together”!