Audio Mostly
Audio Mostly is an interdisciplinary conference on design and experience of interaction with sound that prides itself on embracing applied theory and reflective practice. Its annual gatherings bring together thinkers and doers from academia and industry that share an interest in sonic interaction and the use of audio for interface design. This remit covers product design, auditory display, computer games and virtual environments, new musical instruments, and education and workplace tools. It further includes fields such as the psychology of sound and music, cultural studies, system engineering, and everything in between in which sonic interaction plays a role. Popular keywords of previous submissions are visualized as tag cloud below (download alphabetical list here).
Tag cloud of aggregated keywords of Audio Mostly 2010-2019, showing the variety of disciplines in the conference (© M. Weger and K. Groß-Vogt, 2019).
Audio Mostly 2021: Sonic experiences in the era of the Internet of Sounds
AM'21 calls for Papers, Demos, Workshops, and Music and Installations.
The 2021 conference highlights sonic experiences in the era of the Internet of Sounds. The Internet of Sounds is an emerging area positioned at the intersection of Sound and Music Computing and the Internet of Things. Its outreach is very broad as it encompasses various fields including networked music performance, sonic interaction design, auditory display, accessible technologies based on sound, musicology, sociology of music, music information retrieval, semantic audio, artificial intelligence, embedded systems, virtual and augmented reality.
These areas impact a broad variety of technological and non-technological stakeholders, including sound designers, experts in interactive sonification, developers, performers, audience members, studio producers, instrument makers, musicologists, as well as experts in ecoacoustics and wireless acoustic sensor networks.
We envisage covering this topic from a variety of viewpoints: from design (HCI, sonic interaction design, sonification and multisensory interactions, extended reality) over engineering (signal processing, spatial audio, networking, artificial intelligence) to music and fine arts (composition; artistic research). AM'21 will mostly focus on sound and explore the interaction between audio and Internet-based technologies.
As in previous years, the Audio Mostly 2021 proceedings will be published by the Association for Computing Machinery (ACM) and made available through their digital library. Regular papers, posters and demos/installations will be double-blind peer reviewed. There will be a special issue of the Journal of Personal and Ubiquitous Computing relating to the conference (details can be found here).
Important dates
Submission closes May 1st, 24h in UTC+2 time zone.
(these dates apply for all submission categories)
Submission deadline | May 15, 2021 |
Notification of acceptance | July 6, 2021 |
Camera-ready submissions | July 25, 2021 |
Registration deadline | August 4, 2021 |
Broadcast-ready presentations |
August 15, 2021 |
Workshops | September 1-3, 2021 |
Conference | September 1-3, 2021 |
Registration opens in June.
Submission Information
Submission closes May 1st, 24h in UTC+2 time zone.
Submit HERE: https://easychair.org/conferences/?conf=am21