12-14 September
Wrexham Glyndŵr University (North Wales, UK)

Sound in Immersion and Emotion

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Delegates of Audio Mostly 2018 will have the choice of attending one of two workshops, which will run in parallel, at the conference. Prior to the conference, we will be asking registered delegates to tell us which workshop they wish to attend, so that spaces and numbers can be planned accordingly. You can indicate your workshop preference online.

MozziByte Workshop: Making Things Purr Growl and Sing
Workshop Organiser: Stephen Barrass

Make a tiny interactive synthesiser using the MozziByte, so you can embed sounds in almost anything, like sonic ceramics – stephenbarrass.com

MozziByte allows designers, artists, musicians and students to rapidly prototype and create imaginative sonic products, interactive sonifications, sound art installations and boutique synthesisers by providing the core audio components needed in every project.

The workshop involves coding on Arduino, sound synthesis with the Mozzi library, and soldering interactive sensors.

EXPERIENCE: No prior experience necessary. AudioMostly experts will also be catered for.
BRING: Headphones. Laptop.
PREPARE: Arduino programming environment. https://www.arduino.cc/en/Main/Software

Mozzi – sound synthesis library for Arduino. https://sensorium.github.io/Mozzi/
MozziByte – audio shield for the Arduino Pro Micro. www.cutt.ly/mozzibyte
Arduino Pro Micro – small, cheap Arduino microcontroller. https://www.sparkfun.com/products/12640
2 light sensors, USB cable.

The Design of Future Music Technologies: ‘Sounding Out’ AI, Immersive Experiences & Brain Controlled Interfaces

Workshop Organisers: Dr. Alan Chamberlain, Dr. Mads Bodker, Dr. Maria Kallionpää, Richard Ramchurn, Prof. David De Roure, Prof. Steve Benford, Prof. Alan Dix.

This workshop examines the interplay between people, musical instruments, performance and technology. Now, more than ever technology is enabling us to augment the body, develop new ways to play and perform, and augment existing instruments that can span the physical and digital realms. By bringing together performers, artists, designers and researchers we aim to develop new understandings how we might design new performance technologies.

Participants will be actively encouraged to participant, engaging with other workshop attendees to explore concepts such as; immersion, augmentation, emotion, physicality, data, improvisation, provenance, curation, context and temporality, and the ways that these might be employed and unpacked in respect to both performing and understanding interaction with new performance-based technologies that relate to the core themes of immersion and emotion.

A web site with more information about the workshop can be found here (http://futuremusicdesign.tumblr.com).