18-20 September 2024
University of Milan, Italy

Explorations in Sonic Cultures

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Call for Contributions

Audio Mostly is an interdisciplinary conference on design and experience of interaction with sound that prides itself on embracing applied theory and reflective practice. Its annual gatherings bring together thinkers and doers from academia and industry that share an interest in sonic interaction and the use of audio for interface design. This remit covers product design, auditory display, computer games and virtual environments, new musical instruments, and education and workplace tools. It further includes fields such as the psychology of sound and music, cultural studies, system engineering, and everything in between in which sonic interaction plays a role. Popular keywords of previous submissions are visualized as tag cloud below (download alphabetical list here).

Tag cloud of aggregated key words of Audio Mostly 2010-2019, showing the variety of disciplines in the conference

Tag cloud of aggregated keywords of Audio Mostly 2010-2019, showing the variety of disciplines in the conference (© M. Weger and K. Groß-Vogt, 2019).


This year's conference theme, "Explorations in Sonic Cultures", is intended to invite scholars, researchers, artists, and practitioners from various disciplines to engage in an interdisciplinary exploration of sonic cultures and their profound influence on human experiences and technologies. Sonic cultures encompass a wide range of scientific research on acoustic phenomena, including music, sound art, soundscapes, and sound technologies.  

Topics of exploration may include, but are not limited to, the cultural significance of music and sound, the construction of sonic identities, the influence of technology on sound production and consumption, and the preservation and documentation of sonic heritage.  

By examining the multifaceted dimensions of music and sound, this conference aims to unveil their interaction with culture and deepen our understanding of how they shape and are shaped by diverse social, historical, and technological contexts.  

Audio Mostly 2024 encourages the submission of contributions addressing such questions and others related to the conference theme and the topics presented below. 


The Audio Mostly conference series is interested in Sonic Interaction Design and Human-Computer Interaction (HCI) in general. The conference provides a space to reflect on the role of sound and music in our lives and how to understand, develop and design systems which relate to sound and music – we are particularly interested in this from a broad HCI perspective. We encourage the submission of original regular papers, posters, demos, workshops, music contributions and installations addressing the conference theme or other topics from the list provided below. We welcome multidisciplinary approaches involving fields such as music informatics, information and communication technologies, sound design, music performance, visualization, composition, perception, cognition, and aesthetics. 

  • Accessible technologies based on sound 
  • Acoustics and psychoacoustics 
  • Aesthetics 
  • Affective computing applied to sound and music 
  • Art based research related to sound and music 
  • Artificial Intelligence, HCI and music 
  • Auditory display and sonification 
  • Auditory process monitoring 
  • Augmented and virtual reality with or for sound and music 
  • Binaural music production 
  • Communication 
  • Computational musicology 
  • Critical approaches to interaction, design, and sound 
  • Digital augmentation (e.g., musical instruments, stage, studio, audiences, performers, objects) 
  • Digital music libraries 
  • Embedded systems 
  • Ethnographic studies 
  • Game audio and music 
  • Gestural interaction with sound or music 
  • Immersive and spatial audio 
  • Interactive sonic arts and artworks 
  • Intelligent music tutoring systems 
  • Interfaces for audio engineering and post-production 
  • Interfaces or synthesis models for sound design 
  • Live performing arts 
  • Multimodal data analysis including sound 
  • Music information retrieval & Interaction 
  • Musical Human-Computer Interaction 
  • New methods for the evaluation of user experiences of sound and music 
  • Participatory and co-design methodologies with or for audio 
  • Philosophical or sociological reflections on Audio Mostly related topics 
  • Psychology, cognition, perception 
  • Semantic web music and audio 
  • Spatial audio, interaction design and ambisonics 
  • Sonic Interaction Design 
  • Sonification and visualization 
  • Sound and image interaction: from production to perception 
  • Sound and soundscape studies 
  • Storytelling with data and sound 

We envisage covering these topics from a variety of viewpoints: from design (HCI, sonic interaction design, sonification and multisensory interactions, extended reality) over engineering (signal processing, spatial audio, networking, artificial intelligence) to music and fine arts (composition, artistic research).  Audio Mostly 2024 will mostly explore the theme of sonic cultures in their multiple facets.