The Audio Mostly organising committee would like to welcome researchers, interaction designers, engineers, composers or anyone interested in sound as a medium of interaction, to the Audio Mostly 10-year anniversary conference (2006 – 2016).
Audio Mostly is an interdisciplinary conference on design and experience of interaction with sound that prides itself on embracing applied theory and reflective practice. Its annual gatherings bring together thinkers and doers from academia and industry that share an interest in sonic interaction and the use of audio for interface design. This remit covers product design, auditory display, computer games and virtual environments, new musical instruments, and education and workplace tools. It further includes fields such as the psychology of sound and music, cultural studies, system engineering, and everything in between in which sonic interaction plays a role. The conferences are a lively and sociable mix of presentations, posters, and workshops and all papers are peer reviewed and published in the ACM Digital Library.
Conference Theme “Multisensory Interaction Design”
This year the conference will highlight the potential of sound in multisensory interactive applications. Sound can have great impact on how we understand and experience information, interaction and the world around us. Still, sound is typically not well understood, carelessly implemented and considered late in the design process of new products and services. The conference theme encourages contributions on how sound can be utilized to carry information, induce emotions and create new types of experiences in multisensory (visual, touch, smell, etc.) applications. Nevertheless, important challenges exist in developing design and evaluation methods for interactive multisensory ideas and solutions that rely on sound as a medium of communication.
Topics of Interest
The Audio Mostly conference series is interested in sound interaction design in general and provides a space for alternative creative approaches. Hence, prospective contributions are not limited to specific methodological approaches and papers dealing with the theme from either a philosophical or an empirical viewpoint are welcome. Contributions may address a number of sound- and music-based topics related to the theme that include, but are not limited to:
Sound in multisensory interactive applications
Future user interfaces (games, vehicles, sports, social media, etc.).
User Experience design
Sonification and visualization of data
Virtual and augmented reality
Method and tools for sound and music production
Design and evaluation methods
Cognition of sound and music
Technological solutions and innovations