Audio Mostly

Call for Contributions

Audio Mostly 2018: Sound in Immersion and Emotion
12th to 14th September 2018

Wrexham Glyndŵr University, Wrexham, North Wales, UK

Audio Mostly is an interdisciplinary conference on design and experience of interaction with sound that prides itself on embracing applied theory and reflective practice. Its annual gatherings bring together thinkers and doers from academia and industry that share an interest in sonic interaction and the use of audio for interface design. This remit covers product design, auditory display, computer games and virtual environments, new musical instruments, and education and workplace tools. It further includes fields such as the psychology of sound and music, cultural studies, system engineering, and everything in between in which sonic interaction plays a role.

The 2018 edition will be a lively and sociable mix of oral and poster paper presentations, demos, and workshops. We welcome submissions from interested parties in each of these categories.

As in previous years, the Audio Mostly 2018 proceedings will be published by the Association for Computing Machinery (ACM) and made available through their digital library (subject to confirmation from the ACM). Regular papers, posters and demos will be double-blind peer reviewed.


The special theme for the conference this year is Sound in Immersion and Emotion and we particularly welcome papers along this theme for dissemination at the conference this year. Immersion and emotion are terms used to describe a variety of experiences that human beings, whether in the capacity of a user, a musician, or an audience, have with sound. The two are usually regarded as separate, but often intertwined, occurrences.
For example, the following questions illustrate this theme:

  • What exactly do we mean by sonic immersion and how might we measure it?
  • What qualities of sound contribute to immersion? How can sound and music be used to induce emotional reactions?
  • Can we gauge the emotional potential of a sound?
  • Can emotions be used to synthesise and design sounds?

Audio Mostly 2018 encourages the submission of regular papers (oral/poster presentation) addressing such questions and others related to the conference theme and the topics presented below.

The Audio Mostly conference series is interested in sound interaction design in general and provides a space to reflect on the role of sound/music in our lives and how to innovate to create new experiences through sound. We encourage original regular papers (oral/poster presentation) addressing the conference theme or other topics from the list provided below. We welcome multidisciplinary approaches involving fields such as human computer interaction, music informatics, information and communication technologies, sound design, visualisation, composition, perception/cognition and aesthetics.

• Accessibility
• Aesthetics
• Affective computing applied to sound/music
• Architectural acoustics
• Auditory display and sonification
• Augmented and virtual reality with or for sound and music
• Computational musicology
• Digital augmentation (e.g. musical instruments, stage, studio, audiences, performers, objects)
• Digital music libraries
• Ethnography
• Game audio and music
• Gestural interaction with sound or music
• Immersive and spatial audio
• Intelligent music tutoring systems
• Interfaces for audio engineering and post-production
• Interfaces or synthesis models for sound design
• Live performing arts
• Music information retrieval
• Musical acoustics
• Musical Human-Computer Interaction
• New methods for the evaluation of user experiences of sound and music
• Participatory and co-design methodologies with or for audio
• Philosophical or sociological reflections on Audio Mostly related topics
• Psychoacoustics
• Psychology, cognition, perception
• Semantic web music technologies
• Signal processing, machine learning and semantic analysis for interactive audio applications
• Spatial audio and ambisonics
• Sonic arts and interactive sound installations
• Sound and image interaction: from production to perception
• Soundscape studies and interactive soundscapes

Regular paper, poster, demo and workshop contributions must be submitted via the EasyChair Audio Mostly 2018 submission portal.

All Audio Mostly 2018 papers should be submitted using the 2017 ACM Master Article Template specified below for your contribution. Authors should use the ACM Computing Classification System (CCS) to provide the proper indexing information in their papers (see instructions on the 2017 ACM Master Article Template page). All papers must be submitted in the PDF format.

We invite proposals for workshops and special sessions to be held at Audio Mostly 2018. Selected workshops and sessions will take place either during the main conference (12 – 14 September 2018) or on the day prior to the conference starting (11 September 2018) according to the program and workshop organisers’ preferences. Workshops provide an opportunity for delegates to interact in a context of shared interests and focused discussion. Workshop participants are likely to network in meaningful ways whilst addressing issues of research, practice, or education, and generating ideas for creative applications.

Proposals should be sent directly to Stuart Cunningham ( inline with the deadlines for paper, poster and demo submissions.

Deadline for Submissions: 10 May 2018
Notification of Acceptance: 31 May 2018
Camera-ready submissions: 15 August 2018
Early Registration Deadline: 10 August 2018
Conference: 12 – 14 September 2018

This year, the conference is hosted by the Affective Audio research group at Wrexham Glyndŵr University (UK).
Wrexham is a beautiful Welsh town conveniently situated between the metropolitan centres of Manchester and Liverpool in England and the tranquillity of the north Wales countryside and mountains of Snowdonia.
Nearby are the historic city of Chester and the international festival centre of Llangollen. Wrexham is served by two international airports (Manchester and Liverpool) both comfortably less than an hour away by road or train.